SHIFT's eLearning Blog
Our blog provides the latest best practices, tips, insights and thought leadership on modern corporate training, eLearning and mLearning.
SHIFT by Aura Interactiva, the mobile eLearning development platform has just won two more Brandon Hall Technology Awards, taking Gold in the Gaming and Simulation Technology and Bronze in Content Authoring. SHIFT has won multiple Brandon Hall Awards since 2009 in categories ranging from rapid authoring to rich media authoring, mobile learning, gaming, testing, and evaluation.
An empowered learner is also an empowered employee. Let that idea sink in for a second. Changing old training methods to suit current learners’ needs isn’t just about taking technology and shortened attention spans into account, it’s about empowering today’s workforce with the tools they want and need to be satisfied with their jobs and to be better assets to the company as a whole. Getting to this point means doing away with old methods like lengthy lectures and dense presentations and acknowledging that no one really likes being talked at. Not only is it boring, but it's also not effective.
Warning! Reality check ahead. Traditional learning alone is not enough in the modern corporate sector. The face-to-face, one-size-fits-all training that many companies are happy to dump on their employees is obsolete. It is now time to embrace digital transformation and deliver online training too. It is time for a change.
Feedback is an essential aspect of any eLearning system. Good feedback is what makes sure that the learning process is maximized both at the present and in future eLearning programs. Whether you're talking about the simplest forms of eLearning or the more sophisticated ones like role-playing, simulation, or playing games, there has to be an effective feedback system in order for the learning process to work.
Powerful writing is required for powerful eLearning. This eBook will help eLearning developers master the art of writing and tap into the power of words to create memorable courses.
When we think of the word, motivation, instantly two things come to mind. First, when we are young, there are many outside things that motivate us, a desire to do something, the reality of punishment from our parents, positive and negative reinforcement of what we are doing, etc. All of these things help to motivate children and in some case it has a positive effect and in other cases it does not. The more proactive the motivation, the more positive the response to that motivation, the more reactionary the motivation, the more negative the response. The second picture that comes to mind is a learned reaction to something. Like Pavlov and his dogs, which would salivate when he rang the bell, motivation can be at times subconscious. However, there are much more things that drive the motivation on human beings, and in the arena of learning, there are some critical pieces to the puzzle that have to be developed so that learners feel the value of what they are learning and how it will benefit them. The rewards of their success must be considered from a variety of sources and satisfy them on a variety of levels, and as instructional designers of e-learning programs we must not only understand these factors but be skilled in utilizing them in the courses that we design.
As an instructional designer, you want to create courses that make a difference to your audience’s lives. You want to create courses that inspire them, that change mindsets and drive performance. In short, you want to create courses that are effective and hit the mark, every time.
There is no question that mobile devices are changing corporate learning forever. However, this doesn’t mean classroom-based training or formal eLearning courses are going away, it just means the mobile movement is demanding companies to rethink their training strategies and to create learning programs especially for mobile devices.